UM ETheses Collection (澳門大學電子學位論文庫)
 Title

Particle based fluids animation
 English Abstract

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The Smoothed Particle Hydrodynamics (SPH) method has been widely used recently since its particlebased nature results in good characteristics for handling large topological deformation and smallscale features like bubbles, splashes and foams. In this thesis, the SPH method is exploited to animate various fluid behaviors. The first contribution of this thesis is proposing a method for viscoelastic fluids simulation. In order to achieve viscoelastic flow behaviors, an additional elastic stress term is included in the traditional NavierStokes (NS) equation. Also, each SPH particle is endowed with two attributes, viscosity and elastic stress coefficient. By updating the particle values of the two attributes according to the temperature variation, melting and flowing phenomena such as lava flow and wax melting can thereby be reproduced. We also propose a new method for high viscosity fluid simulation. A new elastic stress term, derived from a modified form of the Hooke’s law, is included in the NS equation to animate the movements of the high viscosity fluids. To eliminate the particle deficiency problem near the boundary, a corresponding ghost particle is created when the distance of a particle to the boundary is smaller than a certain threshold. We subsequently make an investigation on how the SPH method can be employed to conduct granular flow. The aforementioned elastic stress term for high viscosity fluid can also be used to handle the friction of granular materials. Additionally, viscosity force is added in the momentum equation to simulate dynamic friction which smoothens the velocity field and further maintains the simulation stability. Finally, we focus on the acceleration of fluid simulation. We extend the idea of adaptive sampling by defining two physical criteria on Reynolds number and vorticity, which are exploited to evaluate particle importance. When a particle’s corresponding values are smaller than the predefined Reynolds number and vorticity thresholds, it is labeled as unimportant. Then certain unnecessary calculations can be eliminated. Our experiments demonstrate that the method can be applied to improve the simulation performance without sacrificing visual quality
 Issue date

2012
 Author

Chang, Yuan Zhang
 Faculty

Faculty of Science and Technology
 Degree

Ph.D.
 Subject

Particles
Particles  Fluid dynamics
Computer graphics  Mathematics
Image processing  Digital techniques
Software Engineering  Department of Computer and Information Science
 Supervisor

Wu, Enhua
Heng, PhengAnn
Sun, Hanqiu
 Files In This Item
 Location
 1/F Zone C
 Library URL
 991007620899706306